Showing posts with label golang. Show all posts
Showing posts with label golang. Show all posts

Wednesday, April 01, 2015

The Go-2 Project

Following last week's public launch of the Go-2 project, this post describes the first release and invites contributions. Go-2 is a simplified, extended subset of Google's Go programming language which addresses many of Go's short-comings long recognized by the community. Some of these gaps were highlighted recently in a blog by Gary Willoughby, particularly the lack of generics.

Go-2 "toothy" go2phers
A major design point of Go-2 is that it does not attempt to be fully backward compatible with Go, although the vast majority of cleanly written Go programs will compile and run perfectly under Go-2. See below for incompatible language features. Full backward binary compatibility is however guaranteed.

Go-2 adds generics. The benefits are clear: less duplicated boilerplate code and the ability to ship a general set of collection types (set, bag, map, relation, as well as specific concrete types such as list and tree) in the standard library. Go-2 preserves Go's map syntax, but introduces user-defined operators so that fewer builtins are required and map can be implemented without special support from the compiler.

Go-2 builds on Go's support for first class functions by adding some missing functional programming features: curried functions, partial function application, map/filter operations for applying functions to slices, and monads.

Go-2 also plugs Go's dependency management gap by adding relative imports (essential for centralised version control systems) and semantic versioning of imports. The version numbering format is configurable so, in addition to the usual decimal format, other formats may be used. Roman numerals are particularly intuitive to those coding in Latin character sets. A new Gradle plugin supports Go-2 projects and guarantees repeatable builds.

Go-2 exploits package versioning to introduce the notion of a module to encapsulate a group of packages and selectively export packages for use by other modules. Modules are separately compiled and dynamically linkable from Go-2 main programs.

Go eliminated many common concurrency issues by the prudent use of channels rather than data sharing. Go-2 takes this much further by introducing CSP-semantic verification at the compilation stage. It is virtually impossible to produce programs with any of the concurrency problems that remain: starvation, silent goroutine failures, infinite hidden chatter, etc. Although this extends compilation times somewhat, it makes Go-2 the perfect tool for hyper-concurrent systems. The Go-2 team is currently validating this part of the compiler (using the compiler to analyse itself), though the process is taking longer than expected.

Go-2 drops some Go language features which are usually indicative of dimness. The most notable such feature is the label. The break and continue keywords are supported, but only apply to the innermost loop and do not take a label. In a concession to Go programmers who still use the feature (e.g. here), the goto statement is supported, but in a limited form: goto takes an optional relative line number as its argument. If the line number is omitted, control flows to the next statement. Go's "select {}" is replaced by the more natural "goto 0".

Go-2 simplifies two confusing features of Go. nil values really are nil regardless of how they are initialised. Also, unexported methods may no longer be defined in exported interfaces unless they are also re-implemented local to use. Such interfaces can then be mocked, but only if their private methods are also implemented locally. This behaviour turns out to be much more intuitive.

The Go-2 compiler is written in Go-2 with semantics defined in the pure functional subset of Go-2, with monads. This approach simplifies the process of bootstrapping the compiler and, thanks to the use of a continuation monad, makes it trivial to add advanced features such as atomic panics and user defined deferrals. A Go-2 language specification will be provided for users not comfortable with functional programming. "Effective Go-2" will follow up with examples of idiomatic coding style and corrections to the language specification.

An experimental area of Go-2 is the introduction of bytecode to deliver platform-independent modules and avoid the complexities of cross-compilation. This is especially important for modules in the standard library, which would otherwise need to be compiled to multiple target architectures. The bytecode interpreter already runs reasonably efficiently but, once the project has addressed certain branding issues with the Go-2-in-time compiler (provisionally named "git"), we anticipate bytecode to deliver superior performance to compiled binaries via a couple of innovative features. Firstly, the git compiler is itself packaged as a bytecode module. Secondly, git (nicknamed "gradually-in-time" compiler by the project team) combines speculative partial recompilation with machine learning to deliver continual optimisation. These features trade off start-up speed against ultimate performance. Since the git compiler is itself subject to speculative recompilation, the performance of application code accelerates over time, as shown in the graph below:
MMXV.IV.I

The following features were deemed too boring for the initial release of Go-2, but are now eagerly anticipated:
  • ternary ("bool ? trueValue : falseValue") and quaternary expressions ("*bool ? trueValue : falseValue ! nilValue"),
  • non-shadowing short variable declaration syntax (::=) which will fail to compile if any variables are shadowed (anywhere),
  • user-defined deferrals,
  • the identity monad.
If you are interested in contributing to Go-2, please join the project mailing list or simply email a patch for the project's central cvs repository. The project name is still to be finalised. Currently "Go-2" is marginally ahead of "Go++", "Go#", and "Go-II". Go-2 is distributed under GPL v3.

Tuesday, August 19, 2014

A simple dependency injection convention for Go

Steve Powell and I are experimenting with a minimal DI convention for Go which simplifies how we construct values of Go interfaces and use mocks of dependencies during testing.


We are building a layered component and need to test the packages in isolation from each other. So we've introduced interfaces. Each interface usually has one exported creation function named something like NewXXX() which constructs a value of the interface. Packages in higher layers depend on interface values from packages in lower layers and so we pass these values into the creation function.

These NewXXX()functions are tied to the implementation of a package, so we wanted some way to organise the way in which these functions are used. The convention makes these functions private, with names like newXXX(), and then provides separate wiring functions which are used by higher layers and test code.

Although we work for SpringSource, we were hesitant to introduce code generation or reflective "magic" to do the wiring as those seemed contrary to Go's design philosophy of keeping things simple (even if a bit more code needs writing). So we made sure the wiring functions are patterned and simple to read and write.

The lowest layers have trivial wiring functions, for example:

func Wire() (Fileutils, error) {
    return WireWith()
}

func WireWith() (Fileutils, error) {
    return newFileutils()
}

whereas higher layers are somewhat more involved although extremely patterned and the wiring functions simply call lower level wiring functions, for example:

func Wire(depotPath string, rwBaseDir string) (warden.Backend, 
                                               error) {
    rootfs, err := rootfs.Wire(rwBaseDir)
    if err != nil {
        return nil, err
    }

    configBuilder, err := config_builder.Wire()
    if err != nil {
        return nil, err
    }

    return WireWith(depotPath, rootfs, configBuilder)
}

func WireWith(depotPath string, rootfs rootfs.RootFS, configBuilder 
              config_builder.ConfigBuilder) (warden.Backend, 
                                             error) {
return newGuardianBackend(depotPath, rootfs, configBuilder)
}

Note: the examples above use standard Go errors, but our code actually uses a special error type described in a previous blog.

For a detailed description of the convention, see this commit log.

Tuesday, April 29, 2014

Gathering diagnostic context: an improved error idiom for Go

After discussing Better error handling idioms in Go and casting around a while, nothing turned up which was ideally suited to our project, so a colleague and I implemented the gerror package which captures stack traces when errors are created and enables errors to be identified without relying on the error message content.

So how does it look to a user? The first code to use it is a fileutils package which implements a file copy function in pure Go (no "shelling out" to cp). Let's take a look at a typical piece of error handling:

    src, err := os.Open(source)
    if err != nil {
        return gerror.NewFromError(ErrOpeningSourceDir, err)
    }

What does this achieve over and above the normal Go idiom of simply returning err if it is non-nil?

Firstly, it captures a stack trace in the error which appears when the error is logged (see below for an example). This gives the full context of the error which, in a large project, avoids guesswork and saves time locating the source of the error.

Secondly, it associates a "tag", in the form of an error identifier, with the error. Callers can use the tag if they want to check for particular errors programmatically:

    gerr := fileutils.Copy(destPath, srcPath)
    if gerr.EqualTag(fileutils.ErrOpeningSourceDir) {
        ...
    }

Thirdly, the resultant error conforms to the builtin error interface and so can be returned or passed around wherever an error is expected.

Fourthly, by defining a function's error return type to be gerror.Gerror, the compiler prevents a "vanilla" error being returned accidentally from the function, which is useful when we want to ensure that all errors have stack traces and tags.

So how are error identifier tags defined? It's easy, as this code from fileutils shows:

type ErrorId int

const (
  ErrFileNotFound ErrorId = iota
  ErrOpeningSourceDir
...
)

Note that this has an advantage over the approach of using variables to refer to specific errors - variables can be overwritten (see this example of issue 7885), whereas constants cannot.

When errors are constructed, the gerror package stores the tag and its type. Both the tag and its type are included in the error string (returned, as usual, by the Error method) and are used when checking for equality in the EqualTag method.

The tag type is logically of the form package.Type which could be ambiguous if two packages had the same name, but the stack trace avoids the ambiguity. For example the following stack trace of a "file not found" error makes it clear that the tag type fileutils.ErrorId refers to the type in the package github.com/cf-guardian/guardian/kernel/fileutils:

0 fileutils.ErrorId: Error caused by: lstat /tmp/fileutils_test-027950024/src.file: no such file or directory
goroutine 8 [running]:
github.com/cf-guardian/guardian/gerror.NewFromError(0xe49a0, 0x0, 0x3484c8, 0xc21000aa80, 0x3484c8, ...)
/Users/gnormington/go/src/github.com/cf-guardian/guardian/gerror/gerror.go:68 +0x8d
github.com/cf-guardian/guardian/kernel/fileutils.fileMode(0xc21000a960, 0x26, 0xc21000a9c0, 0x29, 0x0)
/Users/gnormington/go/src/github.com/cf-guardian/guardian/kernel/fileutils/fileutils.go:196 +0x6b
github.com/cf-guardian/guardian/kernel/fileutils.doCopy(0xc21000a9c0, 0x29, 0xc21000a960, 0x26, 0xc21000a960, ...)
/Users/gnormington/go/src/github.com/cf-guardian/guardian/kernel/fileutils/fileutils.go:68 +0x87
github.com/cf-guardian/guardian/kernel/fileutils.Copy(0xc21000a9c0, 0x29, 0xc21000a960, 0x26, 0x29, ...)
/Users/gnormington/go/src/github.com/cf-guardian/guardian/kernel/fileutils/fileutils.go:61 +0x14f
                        ...

The gerror package is available as open source on github and is licensed under the Apache v2 license. It's really a starting point and others are free to use it "as is" or adapt it to their own needs. If you have an improvement you think we might like, please read our contribution guidelines and send us a pull request.

Friday, April 11, 2014

Better error handling idioms in Go

How often have you seen, or written, Go code like this?


file, err := os.Open("someFile")
if err != nil {
    return err
}

Explicit, inline error handling is necessary since Go doesn't have exceptions. The code is sufficient for small programs, even if the error is returned from more than one level of function call. Hopefully at some point the error is logged and it's fairly easy then to guess what caused the error, especially since os.Open returns a failure helpful error string, for example:

"open someFile: No such file or directory"

However, in larger programs, this approach breaks down. There tend to be too many calls which could have returned the error and (an unbounded amount of) work has to be done to isolate the failing call.

We'd like to see a stack trace, so let's add one as soon as we detect the error.

file, err := os.Open("someFile")
if err != nil {
    var stack [4096]byte
    runtime.Stack(stack[:], false)
    log.Printf("%q\n%s\n", err, stack[:])
    return err
}

The resultant log looks something like this (at least in the playground):

2009/11/10 23:00:00 "open someFile: No such file or directory"
goroutine 1 [running]:
main.main()
 /tmpfs/gosandbox-xxx/prog.go:15 +0xe0
runtime.main()
 /tmp/sandbox/go/src/pkg/runtime/proc.c:220 +0x1c0
runtime.goexit()
 /tmp/sandbox/go/src/pkg/runtime/proc.c:1394
which is better than simply seeing the error message from os.Open.

Clearly this is too much code to write after each call, but some of the code can be moved into a custom error type. (Also 4K isn't enough to capture deep stack traces which is a shame when there is enough free memory available. Maybe there's room for improvement in the runtime package?)

An important consideration is that of "soft" errors - errors which don't appear to need diagnosing at one level of the stack, but which turn out to be more serious from the perspective of one (or more) of the callers. It will probably be too expensive to capture a stack trace every time an error is detected. But it may be sufficient for the first caller which regards the error as serious to capture the stack trace. The combination of a stack trace of this caller and a reasonably helpful error message may be good enough in most cases of soft errors.

Another consideration is logging of errors. It can be very distracting to see the same error logged over and over again. So it might be necessary to keep state in an error to record whether it has already been logged.

I'm interested to hear what error handling practices are evolving in the Go community. An early blog acknowledges the problem:
It is the error implementation's responsibility to summarize the context.
but doesn't address the difficulty of large codebases where the immediate program context isn't always sufficient to diagnose problems.

Some will argue for adding exceptions to Go, but I think that may be overkill, especially for soft errors. I like explicit error handling as it encourages good recovery logic. However, there may be room for improvement in the way the context of an error can be captured. Let's see what nice idioms are beginning to emerge...




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